using UnityEngine;
using System.Collections;

public class CamOrthoResize : MonoBehaviour {


    public Transform archeolgist; 

    private Vector3 mainCamOffset;
    public float mainCamYOffset = 5.3f; 
    

	// Use this for initialization
	void Start () 
    {	
	}
	
	// Update is called once per frame
	void Update () 
    {
        this.transform.position = archeolgist.position + new Vector3(0,mainCamYOffset,0);
	}
}
